This is the latest team built character for our RPG game, currently named only Imperial. He may end up being the player model, or an enemy, or a companion character, we are not sure.
The T-Pose he is in is one of the best choices for rigging, which is the process of putting bones into him to control his limb animations.
Each of us contributed some work on this character and I am starting to wonder what his in game goals and dialogue will be like. His face will animate via shape keys, and he may end up being a template so we can have a whole faction based on variants of his mesh.
His armour is a Lorica Segmentata, with a modern/alt-universe texture, as he isn't supposed to be a Roman Imperial.
Imperial Character
Labels:
#AchillesX,
#animation,
#b3d,
#FreeSoftware,
#Game,
#GameDev,
#HomeEducation,
#RPG,
#Unity3d,
3D,
Armour,
Blender,
CaesarX
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